WhatA middleware SDK that game developers integrate once to get anti-cheat that works natively across Windows and Linux without requiring separate implementations.
SignalAnti-cheat software is cited repeatedly as the single biggest remaining blocker preventing people from fully switching to Linux — specific games like Fortnite, iRacing, and Marathon are called out as unplayable solely because of anti-cheat restrictions.
Why NowLinux gaming crossing 5% share makes it economically irrational for anti-cheat vendors to keep blocking the platform, and kernel-level anti-cheat approaches face increasing regulatory scrutiny in the EU.
MarketMultiplayer game developers (thousands of titles); EAC and BattlEye dominate but have poor Linux support despite nominal compatibility; could charge per-title licensing.
MoatDeep kernel-level integration across Linux distributions creates high switching costs once integrated, plus trust relationships with game publishers are slow to build.
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